
Gridbound
Gridbound is a grid-based puzzle/strategy game with an alchemy twist. You’ll place items, channel resources, and figure out how to squeeze every drop of light essence (Lumen) from your setup.
The current build has two playable levels:
- The Alchemist’s Workshop (tutorial)
- The Crystal Caverns
It’s about planning, optimizing, and making sacrifices to push forward. If you like puzzle-y resource games, I’d love to hear what you think!
Published | 3 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.0 out of 5 stars (3 total ratings) |
Author | SkidaddleDev |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Casual, Fantasy, Idle, Indie, No AI, Pixel Art, Singleplayer |
Comments
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When saving and loading configurations, it’d be helpful if the saves automatically included the production amounts for each resource. (I ended up naming my saves to include those numbers.)
Good point, i will try to get this in the next release!
Bug: Board saving and then loading saves the locked tiles and after loading you get bugged tiles what you cant use anymore
Thanks for the bug report, and thank you for playing
I would like to remember my settings for how much production is given to the cauldron when I switch back to the alchemists workshop.
Beetroot has no effect on Broccoli
Ideally, production would continue in locations you’re not in.
nice idea for idler
Lots of fun!
In the Crystal Caverns, is there a way to get more than 500 gloom? Or is that the current limit of the game? I’ve gotten all the upgrades in both areas.
Thank you for playing! Currently that is the max amount - this has been a bit of an oversight on my part as this locks a bit of the game which is confusing 😅 I will add lots more upgrades in the next few versions of the game