
Gridbound
Greetings
Gridbound is a grid-based puzzle/strategy game with an alchemy twist. You’ll place items, channel resources, and figure out how to squeeze every drop of essence from your setup.
The current build has three playable levels:
- The Alchemist’s Workshop (tutorial)
- The Crystal Caverns
- The Lumenleaf Grove
It’s about planning, optimizing, and making sacrifices to push forward.
| Updated | 12 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.1 out of 5 stars (10 total ratings) |
| Author | SkidaddleDev |
| Genre | Puzzle |
| Made with | Unity |
| Tags | 2D, Casual, Fantasy, Idle, Indie, No AI, Pixel Art, Singleplayer |
Development log
- Checking In: Version 0.3 Progress12 days ago
- Gridbound Update 0.2.044 days ago


Comments
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In the Lumenleaf Grove, if you place bamboo and crimsonpetals on uncovered tiles and then cover them up again, they still affect scavenge cooldown and the bamboo doesn't even consume resources.
Great discovery 😅 Looks like i left out some effects from being blocked, thanks for the heads up! Will hopefully be fixed in next release
i like the concept of putting items in a grid for them to interact with each other and giving you profit.
i know two other games that have done this and one of them adds crafting in the grid. one is called backpack idle and the other one tiny genesis (the one with crafting)
Very interesting! While i am basing some ideas of this game off of other games, i have not heard about any of those before - i will try them out and maybe get some new ideas for the future!
Trying to press ESC when suggested completely killed game (screen is frozen, music is played) and it persists through page refresh, which means save is corrupted. Playing on MacOS in Opera GX. Would love to continue if this is fixed later, liked the game so far
I am sorry to hear that. I will fix that and probably also add a "quickstart" option for returning players to not go through the start again.
Happy to hear you liked it even with that crash
Ive spent hours playing this game it's so relaxing & fun so excited for new updates!
Also the new help menu is great, I was a bit confused what channeling was when I first played so the updated explanation will be super helpful for new players!
I am very happy to hear that! I will try to post devlogs here on itch every time the game is updated 😇
When saving and loading configurations, it’d be helpful if the saves automatically included the production amounts for each resource. (I ended up naming my saves to include those numbers.)
Good point, i will try to get this in the next release!
Bug: Board saving and then loading saves the locked tiles and after loading you get bugged tiles what you cant use anymore
Thanks for the bug report, and thank you for playing
I would like to remember my settings for how much production is given to the cauldron when I switch back to the alchemists workshop.
Beetroot has no effect on Broccoli
Ideally, production would continue in locations you’re not in.
nice idea for idler
Lots of fun!
In the Crystal Caverns, is there a way to get more than 500 gloom? Or is that the current limit of the game? I’ve gotten all the upgrades in both areas.
Thank you for playing! Currently that is the max amount - this has been a bit of an oversight on my part as this locks a bit of the game which is confusing 😅 I will add lots more upgrades in the next few versions of the game