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First off. Love the new update. I have been testing sense 0.2.0 and I love this game. I do have a few suggestions and bugs from this newest build.
BUGS:
1. Crystal Caverns -  Vegetable Orb and Mineral orb have different layouts. One says "three", the other "3"
2. Crystal Caverns -  Vegetable Orb only gives 1 item
3. Lumenleaf Grove - Advanced items never drop. 
4. Clockwork Spire - Some Tick items do not work, See Printer. 
Suggestions
1. Lumenleaf Grove - If scavenge speed is maxed show "Speed maxed" or something. or maybe just show the time it takes next to "scavenge" so you can see how much should be  
2. I never used scrapping. Maybe if items auto scrapped once you had 100 of them and an upgrade to auto scrap and that rarity then it would be more useful
3. I like the Idea of portal and I believe that it will lead to the highest scores. However sending everything one by one is not the best. I have a few Ideas to make this better
-- Have a place in research where you select and it adds to a pool that you can use for portaling items rather then the areas resources.
-- Or break the portal upgrade into 4 or 5. first one allows area one to access all areas items. second allows area 2 to get access to all items.... repeat for rest
-- Or you can turn a portal from one area to another on and then all items you roll are automatically sent to that other area. 
I will include some of my highest score before portal below

Amazing to see your notes! I very much agree with all that you have mentioned.

The salvage is at pretty simple mechanic, meant to make your "useless" items a bit more useful, but currently the payoff is too minimal - i will rework the mechanic slightly on the next update, as it will be used to create powerful trinkets

As for the portal, it is sort of the same thing, it will need rebalancing to make it less tedious to use, while still being expensive as to not make the game too easy

I actually am also planning on a major item rebalancing across the game, as i hope this next version will be the last that changes any of the existing levels in a major way

I am happy that you like the game, Sorry for the bugs, those will of course be fixed!

In the Lumenleaf Grove, if you place bamboo and crimsonpetals on uncovered tiles and then cover them up again, they still affect scavenge cooldown and the bamboo doesn't even consume resources.

Great discovery 😅 Looks like i left out some effects from being blocked, thanks for the heads up! Will hopefully be fixed in next release

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i like the concept of putting items in a grid for them to interact with each other and giving you profit.

i know two other games that have done this and one of them adds crafting in the grid. one is called backpack idle and the other one tiny genesis (the one with crafting)

Very interesting! While i am basing some ideas of this game off of other games, i have not heard about any of those before - i will try them out and maybe get some new ideas for the future!

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Trying to press ESC when suggested completely killed game (screen is frozen, music is played) and it persists through page refresh, which means save is corrupted. Playing on MacOS in Opera GX. Would love to continue if this is fixed later, liked the game so far

I am sorry to hear that. I will fix that and probably also add a "quickstart" option for returning players to not go through the start again.

Happy to hear you liked it even with that crash

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Ive spent hours playing this game it's so relaxing & fun so excited for new updates!

Also the new help menu is great, I was a bit confused what channeling was when I first played so the updated explanation will be super helpful for new players!

I am very happy to hear that! I will try to post devlogs here on itch every time the game is updated 😇

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When saving and loading configurations, it’d be helpful if the saves automatically included the production amounts for each resource. (I ended up naming my saves to include those numbers.)

Good point, i will try to get this in the next release!

Bug: Board saving and then loading saves the locked tiles and after loading you get bugged tiles what you cant use anymore

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Thanks for the bug report, and thank you for playing

I would like to remember my settings for how much production is given to the cauldron when I switch back to the alchemists workshop.

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Beetroot has no effect on Broccoli

Ideally, production would continue in locations you’re not in.

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nice idea for idler

Lots of fun!

In the Crystal Caverns, is there a way to get more than 500 gloom? Or is that the current limit of the game? I’ve gotten all the upgrades in both areas.

Thank you for playing! Currently that is the max amount - this has been a bit of an oversight on my part as this locks a bit of the game which is confusing 😅 I will add lots more upgrades in the next few versions of the game